Download Engine 3D Models for 3ds Max, Maya, Cinema 4D, Lightwave, Softimage, Blender and other 3D modeling and animation software. Engine simulation software for engine builders. Performance Trends, Inc. Producing Quality Computer Tools for Racers and Engine Builders since 1986. Engine Analyzer Engine Analyzer v3.4 is a Computer Program for Engine Builders and Engineers to Simulate, Predict and Analyze Stock or Race Engine Dynamometer (dyno) Performance. More Features.
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Diesel is a game engine developed and used by Grin. The engine was originally developed for their game Ballistics and has been used, albeit with modifications, in a number of other games since then. The first installment of the engine was developed in close collaboration with Nvidia, aimed to showcase the capabilities of their latest graphics chip at the time, the GeForce 3. The engine is currently in use by Overkill Software, former owners of the now defunct developer Grin. Overkill's game, Payday: The Heist, uses a modified version of this engine. Payday 2 and Raid: World War II are using the second generation Diesel engine 2.0.
Games[edit]
Ballistics was the first game to use the Diesel Engine.
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Diesel_(game_engine)&oldid=928248645'
A software engine refers to a central part of a computer program. The concept has however taken on slightly different meanings depending on context.
Software engine as metaphor[edit]
The term Engine when used to describe a piece of software is frequently used by developers when speaking to a wider, layman audience, to describe what they would otherwise refer to as a library, SDK or object, to denote an encapsulated block of functionality.
The term often appears in marketing material that need to describe software internals, as well as in product names.[1][2][3]
This way of using the term is metaphorical, and marketing oriented.
Software engine as used in computer science[edit]
The field of computer science uses the term Engine to provide a mental model of software components an order of magnitude more complex than ordinary modules of software (such as the libraries, SDKs or objects mentioned above). Software modules remain static until called upon by another module. In response to the call, the instruction pointer of the computer begins tracing its way through the code in the called upon module. A software module is a Turing machine, which changes its state based on the algorithms that it contains.
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In contrast, the mental model of a software engine is a mechanical engine, which one can start and stop, and which may run idle for periods of time. Examples of software engines include relational database engines, workflow engines, inference engines and search engines. A common characteristic of software engines is metadata that provides models of the real data that the engine processes. Software modules pass data to the engine, and the engine uses its metadata models to transform the data into a different state.
Another characteristic of software engines consistent with their mental model is the ability to tune software engines for optimal performance. In contrast, software modules can be 'tuned' only by rewriting them.
API engines like Varnish engine is a high capability API system.
In data science you could use data serving engines like streaming engines or data transformation engines which transform data which is a requirement of heavy duty applications.
Other examples of engines are Audio, Video, Image heavy processing enginesand specialized proprietary rendering engines in Hollywood films which require lot of visual optimizations.
NMap has a scripting engine & many Nnets also use Decision Engines for their DM Models.
Contrast[edit]
A software engine is typically used by application code, which may even be written in a different language (e.g. the pairing of C#[4], or python with underlying engines written in C++[5]).
See also[edit]
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Software_engine&oldid=928353640'
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